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authorNarr the Reg <juangerman-13@hotmail.com>2023-02-26 21:39:13 +0100
committerGitHub <noreply@github.com>2023-02-26 21:39:13 +0100
commitff11fdb07e7264f21b45e23b852bc1c51c870f5c (patch)
tree0be3e8dfec5f9df92c38e3bba7b632751ad57379
parentMerge pull request #9849 from ameerj/async-astc (diff)
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-rw-r--r--src/common/settings.h2
-rw-r--r--src/core/hid/emulated_controller.cpp78
-rw-r--r--src/core/hid/emulated_controller.h7
-rw-r--r--src/core/hid/hid_types.h26
-rw-r--r--src/yuzu/applets/qt_controller.cpp9
-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp8
8 files changed, 38 insertions, 104 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 4d0694b7d..512ecff69 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -482,7 +482,7 @@ struct Values {
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
// Controls
- InputSetting<std::array<PlayerInput, 8>> players;
+ InputSetting<std::array<PlayerInput, 10>> players;
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 9f0ceca49..a29c9a6f8 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
}
void EmulatedController::ReloadFromSettings() {
- if (npad_id_type == NpadIdType::Other) {
- ReloadDebugPadFromSettings();
- return;
- }
-
- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() {
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
- SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
- original_npad_type = npad_type;
-
- // Player 1 shares config with handheld. Disable controller when handheld is selected
- if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
- Disconnect();
- ReloadInput();
- return;
- }
-
- // Handheld shares config with player 1. Disable controller when handheld isn't selected
- if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
- Disconnect();
- ReloadInput();
- return;
+ // Other or debug controller should always be a pro controller
+ if (npad_id_type != NpadIdType::Other) {
+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ original_npad_type = npad_type;
+ } else {
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ original_npad_type = npad_type;
}
Disconnect();
@@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
-void EmulatedController::ReloadDebugPadFromSettings() {
- for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
- button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
- }
- for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
- stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
- }
- for (std::size_t index = 0; index < motion_params.size(); ++index) {
- motion_params[index] = {};
- }
-
- controller.color_values = {};
- controller.colors_state.fullkey = {};
- controller.colors_state.left = {};
- controller.colors_state.right = {};
- ring_params[0] = {};
- SetNpadStyleIndex(NpadStyleIndex::ProController);
- original_npad_type = npad_type;
-
- Disconnect();
- if (Settings::values.debug_pad_enabled) {
- Connect();
- }
-
- ReloadInput();
-}
-
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const {
}
void EmulatedController::SaveCurrentConfig() {
- // Other can't alter the config from here
- if (npad_id_type == NpadIdType::Other) {
- return;
- }
-
- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
-
- // Only save the connected status when handheld is connected
- if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
- player.connected = is_connected;
- }
-
- if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
- player.connected = is_connected;
- }
-
+ player.connected = is_connected;
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();
@@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
if (!output_devices[device_index]) {
return false;
}
- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
@@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
}
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (!player.vibration_enabled) {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 99572b3bd..a9da465a2 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -250,14 +250,9 @@ public:
/// Reload all input devices
void ReloadInput();
- /// Overrides current mapped devices with the stored configuration and reloads all input
- /// callbacks
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
- /// Overrides current mapped debug pad with the stored configuration and reloads all input
- /// callbacks
- void ReloadDebugPadFromSettings();
-
/// Saves the current mapped configuration
void SaveCurrentConfig();
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 983f0addd..6b35f448c 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -690,32 +690,6 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
}
}
-/// Converts a NpadIdType to a config array index.
-constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
- switch (npad_id_type) {
- case NpadIdType::Player1:
- return 0;
- case NpadIdType::Player2:
- return 1;
- case NpadIdType::Player3:
- return 2;
- case NpadIdType::Player4:
- return 3;
- case NpadIdType::Player5:
- return 4;
- case NpadIdType::Player6:
- return 5;
- case NpadIdType::Player7:
- return 6;
- case NpadIdType::Player8:
- return 7;
- case NpadIdType::Other:
- case NpadIdType::Handheld:
- default:
- return 0;
- }
-}
-
/// Converts an array index to a NpadIdType
constexpr NpadIdType IndexToNpadIdType(size_t index) {
switch (index) {
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index d22db9f6b..c30b54499 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -542,14 +542,19 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
controller_type != Core::HID::NpadStyleIndex::Handheld;
+ if (controller->GetNpadStyleIndex(true) == controller_type &&
+ controller->IsConnected(true) == player_connected) {
+ return;
+ }
+
// Disconnect the controller first.
UpdateController(controller, controller_type, false);
// Handheld
if (player_index == 0) {
- auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- UpdateController(handheld, controller_type, false);
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
player_groupboxes[player_index]->isChecked());
}
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 4dad83b75..bb731276e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -212,11 +212,16 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
- player.controller_type = static_cast<Settings::ControllerType>(
+ const auto controller = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(Settings::ControllerType::ProController))
.toUInt());
+
+ if (controller == Settings::ControllerType::LeftJoycon ||
+ controller == Settings::ControllerType::RightJoycon) {
+ player.controller_type = controller;
+ }
} else {
player.connected =
ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 4e77fe00b..78e65d468 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
}
void ConfigureInputPerGame::LoadConfiguration() {
- static constexpr size_t HANDHELD_INDEX = 0;
+ static constexpr size_t HANDHELD_INDEX = 8;
auto& hid_core = system.HIDCore();
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
@@ -69,6 +69,9 @@ void ConfigureInputPerGame::LoadConfiguration() {
const auto selection_index = player_combobox->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[player_index].profile_name = "";
+ if (player_index == 0) {
+ Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
+ }
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
continue;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 93eb10ceb..50b62293e 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -1589,6 +1589,7 @@ void ConfigureInputPlayer::LoadProfile() {
}
void ConfigureInputPlayer::SaveProfile() {
+ static constexpr size_t HANDHELD_INDEX = 8;
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
@@ -1597,7 +1598,12 @@ void ConfigureInputPlayer::SaveProfile() {
ApplyConfiguration();
- if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
+ // When we're in handheld mode, only the handheld emulated controller bindings are updated
+ const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
+ Core::HID::NpadIdType::Handheld;
+ const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
+
+ if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();